/* * Copyright (c) 2021 Ross Cunniff * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "stdadv.oah" using namespace adv; using namespace stdadv; /****** Locations ******/ LitRoom startroom; LitRoom brightroom; proc cg() {"You can't go that way.\n";} proc header(str, acnt) { if (!acnt) "", str, ".\n"; return str; } LitRoom startroom($ALL) { ldesc = proc() { "You are in a small but comfortable room. You hardly want "; "to leave, but there is a door leading east, if you insist.\n"; } sdesc = proc() {return header("Comfortable room", oadl::nargs());} action = proc() { adv::Miss( cg, cg, nil, cg ); adv::Hit(adv::$ME, nil, nil, brightroom, nil ); } } LitRoom brightroom($ALL) { ldesc = proc() { "You are in a brightly lit room. The walls sparkle with "; "scintillating lights. There is a darker room to the west.\n"; } sdesc = proc() {return header("Bright room", oadl::nargs());} action = proc() { adv::Miss( cg, cg, cg, nil ); adv::Hit($ME, nil, nil, nil, startroom ); } } /****** Vocabulary ******/ AdjecClass red(); AdjecClass blue(); AdjecClass platinum(); NounClass pillow(); NounClass bar(); /****** Objects ******/ Thing redPillow(startroom) { noun = pillow adjec = red ldesc = proc() {"There is a red pillow here.\n";} sdesc = proc() {"A red pillow";} } Thing bluePillow(startroom) { noun = pillow adjec = blue ldesc = proc() {"There is a blue pillow here.\n";} sdesc = proc() {"A blue pillow";} } Thing platBar(brightroom) { noun = bar adjec = platinum ldesc = proc() {"There is a bar of platinum here!\n";} sdesc = proc() {"A platinum bar";} action = proc() { if ((Verb == drop) && ($ME.loc == redPillow.loc)) { "The bar falls onto the red pillow, breaking it! The symbolism "; "impresses itself upon you, and you go back to work instead of "; "playing these silly games!\n"; Quit(); } } } StdActor SELF(startroom); proc prompter() { Status($ME.loc.sdesc(1), 0, Turns); "> "; } proc adv::START() { StdInit(SELF); Prompt = prompter; } proc adv::DWIMD(prs,obj) {return Dwimmer(prs,obj);} proc adv::DWIMI(prs,obj) {return Dwimmer(prs,obj);} Thing adv::STRING(); VerbClass adv::TELLER(); // For testing VerbClass echo { action = proc() { echoInput = !echoInput; "", echoInput ? "Echo on\n" : "Echo off\n"; } }