/*
 * Copyright (c) 2021 Ross Cunniff
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
/*  *** Intrinsic Properties *** */

public
    SHRNK,              // Has it been shrunk?
    CRYST,              // Is it one of our magic thingies?
    KILLED,             // Is the dragon dead?
    HOLED,              // Made a hole in the ice?
    RDLOC,              // Location on Highway 7
    WEIGH,
    HOLDS,
    HAS,
    POINT,
    Loc21;              // Location in river bed

/* Constants */
const CAPAC = 250;            // More than I can carry

const PMAX = 400;             // Maximum number of points
const GMAX = 250;             // Number of points needed for a free gift

const BEND1LOC = 3;           // Location of first bend in river bed
const BEND2LOC = 6;           // Location of second bend in river bed
const GRATELOC = 11;          // Location of grate in river bed

const Shazm = "ShaZam";       // The Wizard's incantation

/* Globals */
var
    HWY7 = 0,           // My location on highway 7
    RiverLoc = 0,       // My location in river bed
    SCORE = 0,          // My current score
    Tempr = 0,          // Dragon's Upset?
    Cel6x = 0,          // Where he came from to enter Cel06
    Wizrd = 0,          // Wizardly Ability
    GO = 0,             // Did the player move on this turn?
    GOVERB = 0,         // Was the player's verb one of motion (n,s,e,w,etc.)?
    APPEAR = 0,         // Is this the first thing dropped in the Bank?
    Given = 0,          // Has the gift been given?
    NumDie = 0,         // Number of times I've died
    IncFlag = true;     // Should the turn counter be incremented?

proc
    PROMPT, LOOK, GrowX, Grow, ShrnX, Shrink, WzTgl,
    Dump7, Get7, Entr7, East7, West7, CRout, DRdem,
    TWN5y, cg, Sayer, ShowScore;