/* * Copyright (c) 2011-2024 Ross Cunniff * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ /* Significant portions of this code were adapted from Hoverware, whose * GPL copyright is: */ /* (c) Copyright Hewlett-Packard Company 2001 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ namespace o3d { /****************************************************************************** * Various flags ******************************************************************************/ /* Flags for o3dCallback */ const CB_ACTIVATE = 1, CB_TRACK = 2, CB_DEACTIVATE = 3, CB_COMPLETE = 4; /* Errors from o3dGetError */ const ERROR_NO_MEMORY = 1, ERROR_BAD_PROP = 2, ERROR_BAD_TYPE = 3, ERROR_INTERNAL = 4; /* Flags for o3dChooseVisual */ const VIS_DBUFF = 0x00000001, VIS_DEPTH = 0x00000002, VIS_ALPHA = 0x00000004, VIS_STENCIL = 0x00000008, VIS_TEXTURE = 0x00000010, VIS_OVERLAY = 0x00000020, VIS_STEREO = 0x00000040, VIS_ACCUM = 0x00000080, VIS_AA = 0x00000100, VIS_AA_MED = 0x00000200, VIS_AA_HI = 0x00000400, VIS_SUCCESS = 0x20000000; // OADL has 30-bit ints /* Flags for disp->createWindow */ const WIN_INPUT = 0x00000001, WIN_FULLSCREEN = 0x00000002, WIN_BORDERLESS = 0x00000004, WIN_HIDE_CURSOR = 0x00000004; /* Values for disp->getInfo */ const INFO_O3D = 0, INFO_VENDOR = 1, INFO_RENDERER = 2, INFO_VERSION = 3, INFO_EXTENSIONS = 4, INFO_JOYSTICK = 5; /* Texture parameters */ const TM_MODULATE = 0, TM_BUMP = 1, TM_RELIEF = 2, TM_GLOSS = 3, TM_SHADOW = 4, TM_SHADOW_VAR = 5, TM_REPEAT = 0, TM_CLAMP = 1, TM_EXPLICIT = 0, TM_PLANAR = 1, TM_SPHERE = 2, TM_CYLINDER = 3, TM_ENVMAP = 4, TM_STAGE_0 = 5, TM_POINT = 0, TM_LINEAR = 1, TM_MIP = 2, TM_TRILINEAR = 3, TM_COLOR = 0, TM_ALPHA = 1, TM_INTENSITY = 2, TM_HEIGHT = 3, TM_NORMAL = 4, TM_NORMAL_HEIGHT = 5, TM_DEPTH = 6, TM_DEPTH_VAR = 7, MAX_TEXTURES = 8; /* Fog parameters */ const FOG_LINEAR = 0, FOG_EXP = 1, FOG_EXP2 = 2; /* Text alignment parameters */ const TEXT_ALIGN_LEFT = 1, TEXT_ALIGN_CENTER = 2, TEXT_ALIGN_RIGHT = 3, TEXT_ALIGN_TOP = 4, TEXT_ALIGN_BOTTOM = 5, TEXT_ALIGN_FRONT = 6, TEXT_ALIGN_BACK = 7; /* GUI placement flags */ const GUI_REL_RIGHT = 0x00000001, GUI_REL_BOT = 0x00000002, GUI_REL_WIDTH = 0x00000004, GUI_REL_HEIGHT = 0x00000008, GUI_FRACTIONAL = 0x00000010, GUI_CENTER = 0x00000020, GUI_POS_MASK = 0x0000003F, GUI_LABEL_LEFT = 0x00000040, GUI_LABEL_RIGHT = 0x00000080, GUI_LABEL_TOP = 0x00000100, GUI_LABEL_BOTOTM = 0x00000200, GUI_TOGGLE_RIGHT = 0x00000400, GUI_FONT_FRACTIONAL = 0x00000800, GUI_FONT_FRACT_W = 0x00001000, GUI_DO_NOT_USE_BITS = 0x3F800000; /* Vertex data flags */ const /* XYZ, 3 words */ DATA_W = 0x00000001, // +1 = 4 DATA_RGB = 0x00000002, DATA_ALPHA = 0x00000004, // +4 = 8 DATA_NORMALS = 0x00000008, // +3 = 11 DATA_MD_FLAGS = 0x00000010, // +1 = 12 DATA_TANGENT = 0x00000020, // +3 = 15 DATA_ST = 0x00000040, DATA_R = 0x00000080, DATA_Q = 0x00000100, // +4 = 19 DATA_ST1 = 0x00000200, DATA_R1 = 0x00000400, DATA_Q1 = 0x00000800, // +4 = 23 DATA_ST2 = 0x00001000, DATA_R2 = 0x00002000, DATA_Q2 = 0x00004000, // +4 = 27 DATA_ST3 = 0x00008000, DATA_R3 = 0x00010000, DATA_Q3 = 0x00020000, // +4 = 31 DATA_ST4 = 0x00040000, DATA_R4 = 0x00080000, DATA_Q4 = 0x00100000, // +4 = 35 DATA_ST5 = 0x00200000, DATA_R5 = 0x00400000, DATA_Q5 = 0x00800000, // +4 = 39 DATA_ST6 = 0x01000000, DATA_R6 = 0x02000000, DATA_Q6 = 0x04000000, // +4 = 43 DATA_ST7 = 0x08000000, DATA_R7 = 0x10000000, DATA_Q7 = 0x20000000, // +4 = 47 DATA_TEXCOORD = 0x3FFFFFC0, // All texcoords DATA_MAX_WPV = 47; /* Optimization flags */ const OPT_SAFE_USER_DATA = 0x00000001, OPT_CACHE_DATA = 0x00000002, OPT_USE_DL = 0x00000004, OPT_DL_ATTRS = 0x00000008, OPT_DEFAULT = OPT_USE_DL; /* Spinner motion types */ const SPIN_CONSTANT = 0, SPIN_LINEAR = 1, SPIN_SMOOTH = 2; /* Surface flags */ const SURF_BACKFACE = 0x00000001, SURF_TWOSIDED = 0x00000002, SURF_UNCOLORED = 0x00000004, SURF_EMISSIVE = 0x00000008, SURF_INVISIBLE = 0x00000010, SURF_WIREFRAME = 0x00000020, SURF_PRUNE_PRIM = 0x00000040, SURF_BLEND = 0x00000080, SURF_FLIP_NORMALS = 0x00000100, SURF_TEX_SAMP = 0x00000200; /* Flags for GUI lines / triangles */ const GUI_BLEND = 0x00000001, GUI_SMOOTH = 0x00000002; /* Update flags */ const UPDATE_SWAP = 0x00000001, UPDATE_CLEAR = 0x00000006, UPDATE_CLEAR_COLOR = 0x00000002, UPDATE_CLEAR_DEPTH = 0x00000004, UPDATE_MATRIX = 0x00000008, UPDATE_TIME = 0x00000010, UPDATE_GUI = 0x00000020, CLEAR_GUI = 0x00000040, CHECK_EVENTS = 0x00000080, UPDATE_ALL = 0x3FFFFFFF; /* Window input event */ const INPUT_EXPOSE = 0, INPUT_CONFIG = 1, INPUT_DESTROY = 2, INPUT_FOCUS = 3, INPUT_KEYBOARD = 4, INPUT_POINTER = 5, INPUT_BUTTON_PRESS = 6, INPUT_BUTTON_RELEASE = 7, INPUT_JOY_PRESS = 8, INPUT_JOY_RELEASE = 9, INPUT_JOY_AXIS = 10; /* Keyboard modifiers */ const KBD_MOD_SHIFT = 0x0001, KBD_MOD_CTRL = 0x0002, KBD_MOD_ALT = 0x0004; /* Special keys */ const KEY_LEFT = 0x10000, KEY_RIGHT = 0x10001, KEY_UP = 0x10002, KEY_DOWN = 0x10003, KEY_PREV = 0x10004, KEY_NEXT = 0x10005, KEY_HOME = 0x10006, KEY_END = 0x10007, KEY_F1 = 0x10008, KEY_F2 = 0x10009, KEY_F3 = 0x1000A, KEY_F4 = 0x1000B, KEY_F5 = 0x1000C, KEY_F6 = 0x1000D, KEY_F7 = 0x1000E, KEY_F8 = 0x1000F, KEY_F9 = 0x10010, KEY_F10 = 0x10011, KEY_F11 = 0x10012, KEY_F12 = 0x10013; /****************************************************************************** * "Structure" offsets ******************************************************************************/ /* Needs to be kept in-sync with libo3d_i.h */ const CAM_PERSP = 0, CAM_MIRROR = 1, CAM_POS = 2, CAM_DIR = 5, CAM_UP = 8, CAM_JITTER = 11, CAM_SKEW = 13, CAM_FIELD = 15, CAM_ASPECT = 16, CAM_PLANES = 17, CAM_SIZE = 19, SURF_COLOR = 0, SURF_TRANSP = 3, SURF_SPEC = 4, SURF_SHININESS = 7, SURF_PRIM_SIZE = 8, SURF_VISIBILITY = 9, SURF_FLAGS = 10, SURF_NUM_TEX = 11, SURF_TEXTURE_IDS = 12, SURF_SIZE = (SURF_TEXTURE_IDS+8), IMG_WIDTH = 0, IMG_HEIGHT = 1, IMG_DEPTH = 2, IMG_COMPONENTS = 3, IMG_TYPE = 4, IMG_TMID = 5, IMG_FILENAME = 6, IMG_DATA = 7, IMG_SIZE = 8, TEXT_UP = 0, TEXT_DIR = 3, TEXT_ORIENT = 6, TEXT_SCALE = 22, TEXT_SCALE_ORIENT = 23, TEXT_EXTRUDE = 39, TEXT_HORIZ_ALIGN = 42, TEXT_VERT_ALIGN = 43, TEXT_DEPTH_ALIGN = 44, TEXT_FRONT_SURF = 45, TEXT_SIDE_SURF = (TEXT_FRONT_SURF+SURF_SIZE), TEXT_BACK_SURF = (TEXT_SIDE_SURF+SURF_SIZE), TEXT_SIZE = (TEXT_BACK_SURF+SURF_SIZE), ORIENT_SCALE = 0, ORIENT_ROTATE = 3, ORIENT_POS = 6, ORIENT_SIZE = 9; /****************************************************************************** * Attributes ******************************************************************************/ class Surface; public Color, Transparency, SpecColor, Shininess, Backface, TwoSided, Bright, Invisible, Wireframe, Visibility, Texture, Uncolored; class Orient; public Scale, Rotate, Pos; class DataFlags; public HasNormals, HasTangent, HasRGB, HasAlpha, HasUV, HasST0, HasST1, HasST2, HasST3, HasST4, HasST5, HasST6, HasST7, HasR0, HasR1, HasR2, HasR3, HasR4, HasR5, HasR6, HasR7, HasQ0, HasQ1, HasQ2, HasQ3, HasQ4, HasQ5, HasQ6, HasQ7; class Image; public Rows, Columns, Components, Image, FileName, TransparentColor, PosX, PosY, Width, Height, Color, Align; class Texture; //(o3dImage,o3dOrient) public Apply, Bound, CoordMode, Filter, SampVert, ReliefScale, InternalFormat; /****************************************************************************** * Primitive drawable classes ******************************************************************************/ class Drawable; // (o3dSurface, o3dOrient) public OptFlags, draw, bounds; class Box; // (o3dDrawable) public Data, OptLevel; class Mesh; // (o3dDrawable,o3dDataFlags) public GraphN, GraphM, Resolution, Data; class Polygon; // (o3dDrawable,o3dDataFlags) public Data; class Quads; // (o3dDrawable,o3dDataFlags) public Data; class Polyline; // (o3dOrient) public Invisible, Visibility, Color, OptLevel, Data; class Polymarker; // (o3dOrient) public Invisible, Visibility, Color, OptLevel, Data; class Triangles; // (o3dDrawable,o3dDataFlags) public Data; class Group; // (o3dOrient) public Invisible, Visibility, Children, bounds, draw; class Text; // (o3dDrawable) public Data, Surface, Pos, Dir, Up, Scale, Extrude, Align; class Text2D; /****************************************************************************** * Derived drawable classes ******************************************************************************/ class Cone; // (o3dMesh) public GraphN, GraphM, Radius, Height, LonRange, HasNormals; class Disc; // (o3dPolygon) public GraphN, Radius; class Ring; // (o3dMesh) public GraphN, GraphM, Radius, LonRange; class Sphere; // (o3dMesh) public GraphN, GraphM, Radius, LatRange, LonRange, HasNormals; class SurfRev; // (o3dMesh) public LonRange, HasNormals; class Torus; // (o3dMesh) public GraphN, GraphM, Radius, LatRange, LonRange, HasNormals; /****************************************************************************** * Lights/camera/environ/etc ******************************************************************************/ class Camera; public Pos, Dir, Up, Field, Aspect, Planes, Perspective, Jitter, Skew, Mirror; class Environ; public BackgroundColor, AmbientFactor, AmbientColor, Fog, FogColor, FogPlanes, FogType, Lighting; class File; public FileName; class Light; public Color, Positional, Pos, Dir, Cutoff, LightExp, Atten; /****************************************************************************** * Action! ******************************************************************************/ class Spinner; public Children, Invisible, Visibility, PosType, DirType, UpType, TransType, ColorType, ScaleType, PosParams, DirParams, UpParams, TransParams, ColorParams, ScaleParams, PosTimes, DirTimes, UpTimes, TransTimes, ColorTimes, ScaleTimes, Lifetime, CycleType, Offset, Delay; class Timer; public Lifetime, Equation, CycleTime, Children, Invisible, Visibility; /****************************************************************************** * GUI ******************************************************************************/ class Font; class Button; class Gauge; class Label; class Layout; class RowCol; class Toggle; class Display; public o3dDefaultOptFlags, chooseVisual, createWindow, inputHandler, getMousePos, makeCurrent, getInfo, viewport, scissor, setCamera, pushMatrix, popMatrix, update, positionalLight, directionalLight, doFog, fogParams, ambientLight, enableLighting, backgroundColor, createTexture, destroyTexture, currentTexture, surfAttrs, setVisibility, setInvisibility, getVisibility, boundsVisible, boundsSize, drawMesh, drawStrip, drawPolygon, drawPolyline, drawQuads, drawIndexedTriangles, drawMarkers, guiText, guiRaster, guiRectangle, guiPolyline, guiLines, guiPolygon, openGuiList, closeGuiList, callGuiList, destroyGuiList, openList, closeList, callList, destroyList, _intGetHandle; /****************************************************************************** * Utilities ******************************************************************************/ /* Matrix utilities - a "mat" is a packed Float array of at least 16 elements, * an "XYZ" is* a packed Float array of at least 3 elements, and an * "XYZW" is a packed Float array of at least 4 elements */ extern Identity, /* mat */ Scale, /* mat, sx, sy, sz */ RotateX, /* mat, ang */ RotateY, /* mat, ang */ RotateZ, /* mat, ang */ RotateAxis, /* mat, ang, xyz */ MatMult, /* matRes, matA, matB */ MakeMatrix, /* orient, mat */ Transform, /* mat, xyz */ Transform4d, /* dstXYZW, srcXYZW, mat */ TransformPersp, /* dstXYZ, srcXYZ, mat */ TransformData, /* mat, data, count, dataFlags */ InvertMat; /* matSrc, matDst */ /* Misc utilities */ extern GetError, /* (void) */ CalcWPV; /* dataFlags */ /* Object functions */ extern FindClass, /* objPtr = className */ FindObject, /* objPtr = objName */ ParseFile, /* fileName */ ParseArray, /* stringArray */ WriteAscii; /* fileName, objList */ }