OADL is released under the MIT public license - http://www.opensource.org/licenses/mit-license.php - which states in full:
Copyright (c) 1997 Ross Cunniff Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
This means that anybody may do just about anything they want with this documentation and OADL source, as long as this copyright notice is retained. At this time, the OADL source itself has not been published.
OADL - Object/Array Data Language - is an interpreted object-oriented language with dynamic typing and implicit memory management. It was designed for convenient implementation of applications with large numbers of pre-initialized objects (for example, a text adventure). OADL supports multiple inheritance, operator overloading, multi-dimensional array-valued expressions, and static and dynamic linking of OADL programs. OADL also implements an interactive desk calculator mode. Most of the examples in this documentation are intended to be used in this mode.
OADL was especially designed for embedded use in computer games; for example, it can be used:
This documentation presumes that the prospective OADL programmer has some familiarity with C, C++, and object-oriented programming in general.
This documentation is hosted at http://rcunniff.com/OADL/oadl.html. Several OADL test programs can be found at Tests/index.html . Actual adventure game sources written in OADL can be found at ADV/index.html . Documentation of the OADL command-line implementation can be found starting at MANPAGES/oadl.html. An index of all of the OADL man pages can be found at MANPAGES/manpages.html.
This reference is broken up into the following chapters: